Marc Godfrey Animator

Showing posts with label Learn to animate. Show all posts
Showing posts with label Learn to animate. Show all posts

Wednesday, 25 March 2015

I'm an Animator

I have news: I made it. I'm an animator.

Looking back through this blog is quite a humbly experience; being able to look back at my journey and how I got here. But I know really that my journey has only just begun...but my leap of faith to do it in the first place, has paid off.

I'm aware that there's quite a bit of missing information in the lead up to my first job. Let me fill you in.

Me and my fabulous course mate, after our graduation.
What happened:
My course at Aardman finished just before Christmas 2014. Our graduation was such a gorgeous, yet bittersweet day. I was proud of the work I had done. I was chomping at the bit to get out into real world again, and starting working. I was sad to say goodbye to all the lovely people I'd met, and I was gutted to be leaving Aardman. But I was excited to see what's next.

By some twist of fate, in my final weeks at Aardman, I was offered a job as a junior animator with a boutique studio up in Glasgow. I had to learn how to use and animate in Cinema4D (which was actually pretty easy, truth be told) and all went well. I was there short term, but three weeks in I got a call from the course co-ordinator at Aardman, telling me I had been invited to join an Internship with Blue Zoo, with potential to stay on for a year contract. How the blinky blonky I ended up with two animator jobs in less than a month after finishing the course, I'll never know!

I spoke to the studio director in Glasgow about the situation, and he gave me his blessing to accept with Blue Zoo. I felt pretty bad about it, as I didn't want to let anyone down. I found somewhere to stay in London and sorted out all my travel (trains are so damn expensive, right?) from York (where I live currently) and I was off. Then three weeks into the Internship, they told me they liked the work I was doing, they thought I fit in, and offered me a contract to stay on...I'm still pinching myself.

When I was at Aardman, I didn't think any studio would come close to the pedestal of greatness that I put it on. Aardman was the ultimate workplace, as far as I was concerned. But, I gotta say, Blue Zoo is up there too. It's a dream. The project I'm working on is called Tree Fu Tom, for CBeebies. It's gorgeous. The episodes are cute and the characters are challenging to work on, which I love...I mean how do you approach animating a character who has four arms, two are enough for the junior to contend with, surely? ;)



So, that's it.

All I can say really, is if I can do it, you can do it. It's funny working with people who are in much higher positions than me, who are younger than me. It makes me think "I wonder where I would be now, if I had gone straight into animation... but hey, let's not get toooo philosophical on that one.

Cheers
Marc :)

Monday, 10 November 2014

What Have I Learnt So Far From Aardman?

I was wondering what I should write about for my next blog post, and whilst browsing through my Learning Diary of what I've learnt on my Character Animation course at Aardman (yes, I do keep a diary of all the things I'm learning each week...is that tragic?), so thought I'd share with you some of my biggest learning triumphs (or Eureka Moments, as we've affectionately started calling them) from the first couple of weeks. So, here they are:
 
1) Lines of Actions and Posing.
If you have good poses, you will be on the way to making good animations. Life Drawing has really helped developed my eye for posing a character, and ultimately creating the right feel for weight and balance. Finding the lines of action in the body, and putting them into my characters have really improved the way that I'm working, and ultimately animating!

Some of my simple Lines of Actions Drawings from Aardman
Some of my simple Lines of Actions Drawings

























2) Check the Silhouette.
It's all very well posing a character, but does that pose tell your story? If you're not sure, check the silhouette. Is the body shape that has been created readable to the viewer? Is the attitude of the character clear? A simple way to check, is to look at the silhouette and simple ask friends or colleagues what they think is going on. As long as you haven't set up any lights, a super simple way to check your silhouette in Maya is to press 7! Easy!

3) Favouring.
If you're transitioning a character from A to B, a much nicer way to pose the body is to make the lines of action in the body favour one side, over the other. So, if you're moving across a plane, lean back from where you came from, then as you cross the half way point, maybe lean towards where you're going, or still towards where you came from...but just don't create a straight line in the middle...ever (well, hardly ever, at least)...it's boring.

4) The Bouncing Ball is Everywhere!
If you've studied animation, undoubtedly, you've animated the bouncing ball. It is a vital part of the animation learning process. The bouncing ball is everywhere. One of my biggest eureka moments, was realising that the bouncing ball is all throughout the body. Especially in the pelvis, or the hips. Of course, it seems obvious, but it wasn't until my tutor pointed at the hips on my rig, and simply said "there is your bouncing ball", that I realised. Keep dem hips moving and a'bouncing!

5) Plant Your Feet.
This is another obvious one, put if you're going to be shifting your character's weight, to make it convincing, make sure the feet are firmly planted to the ground. They can't be floating or sliding. They need to be solid, and supporting the weight, before any weight is moved. Got it? Good!


I'll add more snippets of my learning in another post soon, but for now, that's all...hopefully you can take something away from this. If you do, drop my a line and let me know, and let's share the glory of learning!

Cheers
Marc :)

Thursday, 7 November 2013

I'm a Tutor!

Yes, you read that right! I was a tutor for the evening. Well, at least that's the name badge said that I got to wear the other night at Escape Studios VFX Festival. I was helping my animation tutor, Alex, who was leading an Animation Masterclass.

It was really exciting, I actually helped people! This time last year, that's the last thing I thought I would have been able to do. I was able to go round, see how people were getting on, and offer any help that was needed. I was actually pretty nervous, I was worried that someone would ask me how to do something, and I wouldn't know what to do - luckily, that didn't happen - but even if it did, I'm sure they wouldn't have minded...would they?


The Festival is/was great, so much better than last year. Escape have really stepped up their game. The studios looked slicker than ever, and the format was incredibly professional, with a welcome desk for everyone to sign in before they actually got inside...last year's was a bit messy because this wasn't done as effectively. It was nice going back to the place I studied too, gave me those warm and fuzzy feelings.

Escape also have some big screenings and industry talks happening at the Vue cinema in Leicester Square. Nice. They're really bringing on the big guns. I have a couple more events to go to next week, which I'm looking forward to. I'm going to be meeting up with one of my friends from Bluebolt Studios, so it's going to be fun having a catch up in the context of the VFX Industry, instead of down the pub!

I'm hoping to be adding my updated Creature Reel soon too - so watch this space!

Sunday, 30 June 2013

Showreel #1 - Done!

I've done it! I've finally finished my first showreel. I'm really pleased, and relieved. It's taken a year to get to this stage...

To see it, check out my website: www.marcgodfrey.com

I would really love to know what you think.

I'm in the process of getting my 2 other showreels completed too. I've done my Animal and Creatures, I still need to complete a Games and Character reel...I'll keep you updated :)

Wednesday, 8 May 2013

Animating a Flap Cycle

My last assignment with Animation Apprentice is to animate a flying bird. The flap cycle is surprisingly straight forward, the only complication comes when studying the actual motion of a bird's wing and making sure it's doing what a bird, does!

The rig isn't the best to use for close ups. It's quite geometric and low-poly, but the overall effect is very pleasing if the camera angle isn't too close.


Since the bird looks like a crow, I figured it was appropriate to go gothic with my shot. My murder of crows swoop in, and swoop out towards the moon. What do you think?

Monday, 29 April 2013

More Scorpions!

Hello! Here are the final videos for my Scorpion animation.

I really enjoy creature animation. I'm wondering if that's "my thing". I always saw myself as a character animator, given my theatre background. But it would appear that my art background is helping my observations of creature movement?

 



I've also started a new blog. I've decided to publish all the art from my sketchbooks! I've really enjoyed doing it, I feel like I'm archiving! So please have a look, and don't forget to sign up to receive updates to your email address: Marc Godfrey Sketch Blog

Oh yeah, and always, don't forget to leave me comments :)

Wednesday, 17 April 2013

Spider!

One of my latest animations has been a spider. I wasn't too keen when I first got the rig, this beast brought out an irrational arachnophobic feeling in me. So, immediately I turned him bright pink, and that was fine!

The assignment was to animate the spider on a walk cycle and add some sort of performance. I did two. Weirdly, and most interestingly, the two animations are very similar. One appears more playful, one more vicious. It's amazing what colours and additional set items can do to tell a story - or rather change a story.

Here's the first one, Playful Spider:

 

...and here's the second, Vengeful Spider:

 

See what I mean about them both being very similar? The only real differences are colour, lighting and "prey".

You should also be able to see how much more professional the second animation is? This is because it was the first animation I did as a proper render! From trawling various animation forums, I found a link to this really smart app called "Zeitraffer". Basically, it takes images and puts them together a your desired frame rate, and makes a movie clip. It's so simple. Best thing is, it's FREE!

Righty...off to do more animation now. I love receiving comments, so please let me know what you think...or just say hi!

Thanks :)

Monday, 8 April 2013

Run Horsey, Run!

We had the Grand National at the weekend (thank you very much TeaforThree and Oscar Time), so thought it was a good time to post my latest animation, of a running horse!

I've really enjoyed doing the creature cycles. I find them quite straight forward, surprisingly, I mean they look really complicated right? As long as you have good thumbnails, they're really not that bad!

What do you think...?


I'm getting to the stage where I need to start putting together my show reel, which I'm really excited about. If anything, I'm excited to have a professional looking, quality reel. Playblasts (which this is, a kind of moving screen shot) are good and all that, but the final render is going to look super cool!

Tuesday, 2 April 2013

My Trotting Horse

Here's the latest installment in my Animation learning. My 22nd assignment with Animation Apprentice was to take the horse rig, and make him trot. We've done the walk cycle, so now it's time to make him move a bit faster.

What do you think?


Wednesday, 13 March 2013

My Popular Post...

It's been a while since I posted anything, mainly because I've been working on this.

It's not quite finished, but here's a playblast of a lipsync exercise. The extract is Louise Dearman, singing "Popular". All comments welcome :)




Tuesday, 19 February 2013

A little piece of Big Bang Animation from me...



Feels like ages since I posted something, so thought I would share my latest piece of animation. It's not finished, there's still work to do and tweaks to make before it's worthy.

Anyway, hope you like it, and the joke doesn't make you groan too much :)

Oooo...by the way, do you recognise the voice?

Saturday, 26 January 2013

How's the Animation Training going?

Me, where the Animation dream got
reawakened, back in 2009.
Things have been moving on for me at a nice pace! I must say though, being honest, for anyone that doesn't have a lot of experience in VFX, doing the Maya course with Escape Studios and doing another course with Animation Apprentice is a lot of work...especially juggling a regular job at the same time.

I've nearly finished with Escape Studios now (it's flown by), only 4 weeks left, but still have a good few weeks left with Alex at Animation Apprentice. If I had to do it all again, I would probably start off with Animation Apprentice, and maybe do a self-learning online Maya course, in my own time to up my skills.

The tutors at Escape are really lovely, and incredibly talented. However, some classes at Escape were, dare I say, I tad boring as we were learning things that bared no resemblance to anything I actually wanted to do with my career (of course, they were useful things to know about, but felt like teaching a drummer how to play the guitar)...but more recently, at Escape, we've been looking at Animation, it's not a patch on what I'm doing with Animation Apprentice. I recommend the course with Alex at AA, 100%!

I'm not phased by what the future holds...yet. I know jobs are few and far between in Animation, but I'm positive and optimistic. I really enjoy Animation, and feel that I'm being true to myself by taking the bull by the horns and retraining to do a completely different career in something I longed for as a child.

I'm leaving work in a few weeks...eeeek...although I will be back and forth, and doing some hours to tide me over, until a job opportunity comes up... I need to take the step and spend more time on my animation and show reel and really focus on landing that dream job! Very exciting! Kinda nerve-racking! Definitely fulfilling!

Wednesday, 23 January 2013

Books for Animators

I hear all the time, from friends and colleagues, which are the best books for Animators?

The response tends to lean towards a response of "just google what you're looking for" - this is especially the prevalent answer, when asked for the best books to help understand Maya. Maya gets updated every year, so it makes sense to steer away from buying specific books to help with why-won't-keyframes-move-in-the-graph-editor questions.

There are LOADS of great books out there, that become like bibles for animators. Everything from Disney sketchbooks, to the ultimate Animator's Survival Kit, by Richard Williams. So...I made a page especially for them. Take a peek and let me know what you think: Books and Gifts for Animators

Friday, 28 September 2012

A Proud Piece of Animation

I am bloody loving animating! I've created quite a few small pieces, but none of them are really showreel yet - still lots of tweaking to do.

Here's something I'm working on - it's still work in progress, so still some work to do - but I'm happy to show it at this stage.

I took a rig of a big "heavy" character, that comes armed with a machine gun - so typically this is the sort of character you would expect to find roaming the darkened streets killing everyone in sight...so, I decided to turn the character on its head - and give him an effeminate twist. Let me know what you think :)


Monday, 17 September 2012

An Animator's Life for Me...is a Busy One!

Apologies I haven't been on the blog much...the work at Escape and Animation Apprentice is keeping me very busy! If I'm not at work, I've either good my head in a tutorial, or book about animation (...or watching the latest episode of the British Bake-Off...obviously)

I was hoping by now I would have something to show you, that would be show-reel worthy...but alas, I'm not THAT good yet. I have a couple of walks that are proving a success, but still need a bit of tweaking.

I keep seeing trailers for animated films...needless to say, it starts me fantasising about working as an animator in a studio one day. This one in particular caught my eye, Wreck-It Ralph...the latest Disney, and it looks amazing...One day.



Friday, 31 August 2012

3D art? How do I become an animator using THAT?

Someone asked me: how do you become an animator ...which I thought was a very good question...and inspired discussion, that I thought I'd share. 3D art and animation is everywhere, so how do you get to train how to work with it? But firstly, let's get one thing out of the way, can you believe it's the end of August already? This year is zipping by. It also means that I have now been training in animation and learning animation techniques for about 2 months now. I'm at the stage where the software I'm using is getting very familiar and I'm feeling almost to the stage of it becoming second nature. Of course there are more programmes to practice animation techniques than just using Maya, but I'll stick with the one programme for now!


Animator Meme
Click here for Image Credit

I used to ask myself "How Do I Become an Animator?", and end up getting lost on Google with articles telling me "to become an animator write letters to production companies and ask for experience", I think it's a good idea, but I don't know how much that would help in the long run. I wanted a solid training foundation, particularly in 3D art and 3D animation as that sparked more of an interest with me rather than traditional animation. One thing is for sure, I wanted to make sure I would be equipped with the animation techniques that I would need to know before I even attempted to approach a studio or company to take me on. The best piece of advice I was given (and I believe is paying off) is to network, network, network.

I didn't study Animation at uni*, so at the age of 30, I felt at a disadvantage - I didn't have a clue about any of the latest animation techniques or how to work in 3D art other than traditional sculpture. I've known about Escape studios for a while - I had a friend who studied Compositing there, and I had been to a couple of open days - so it automatically popped up in my mind. As I'm sure I've already explained, Escape couldn't help me with my dream to become an animator because they pulled the course, just as I was ready to sign up...but they did introduce me to Alex Williams...so a course in learning Maya with Escape, and a course learning Animation techniques with Alex followed.

I felt confident with Escape, the 3D art they created blew my away. But not only had I been given a personal recommendation from a friend, but the work their students is excellent - knowing Alex had connections with them, and seeing his showreel, I knew I was in the right company with him too. The animation techniques I'm learning are brilliant and easy to understand and follow (however, mastering them, is another matter). If I hadn't found either, I guess I would be looking for more schools or colleges with good reputations, good work to show for what they do and a good feel for their connections with the industry...THEN I'll approach a studio with my "let me become an animator with you" approach. Escape will help you find work when you finish a course, but I understand that they would charge a finders fee to the studio-potential-employer, which studios don't like, for obvious reasons! So, the networking approach is one I hope to explore to its full potential! It's still early days, but it's always good to be prepared!

*Some great uni courses for animation and working with 3D art, as I understand, are at Bournemouth University and the University of Kent.

Thursday, 2 August 2012

My First Ever Piece of Animation

I've done it! I'm so excited! I've done my first ever piece of animation!

I animated a ball bouncing down some steps. It wasn't all that hard actually. Finding my way around the programme was fine, and the tutorials from Alex were very comprehensive and easy to follow. I came a bit stuck when I needed to add some more key frames to my Y axis (don't you just hate it when that happens), but I managed to work it out. So, now I'm just waiting for feedback.

The most simplest thing, was getting the ball. You can't just animate any polygon shape you create. It has to have certain properties that are defined in a rig - which is basically the framework to tell the animator what bits can be moved and how. So, the ball I animated can squash and stretch from the top of the bottom, without losing it's mass. Very clever.

We used a site called CreativeCrash.com which is free join, and allows you use rigs added to the site from it's members. Brilliant, isn't it?

Wednesday, 25 July 2012

An Animator's Life for Me

I started the animation side of the course this week. I'm on week1 and really enjoying it. The tutorials are engaging and interesting - its so cool seeing images from Disney films I grew up watching, then hearing Alex say "this is the shot I animated from the Lion King" ...it blows my mind a little bit!


Dare I say it, but I'm enjoying this side of my training, so much more than at Escape. It goes to show how some people can relate and respond to different presentation and teaching styles. As I'm writing this blog about to go to Escape, I'm thinking "what will I get shown today, that I won't be able to do". Hmmm - I'm not sure if that says more about me or more about the confidence being given to me as I learn - probably the former.

I'm not sure if I've already mentioned in a previous post, but I emailed the training support coordinator (I think that's their title, basically the person who did our mini induction at the studios) about me not being able to see properly - I'm pretty sure no one in the back row can either, to be honest - but I've not heard anything back. Grrrreat! I was talking to friend about it, it's kind of got to the point where it's gone too far to make a point of it in class...kinda awkward. I'm just going to play it by ear and make sure I'm getting value for money - this course ain't cheap!

So, back to the animation, I'm probably about halfway through the first set of tutorials and I've already been set a deadline and have to submit a shot, how cool is that? I can't wait to get on with the rest of the tutorials. I'll see if I can post a few bits as I go.

We've also been set another text to get hold of...needless to say it's straight on my amazon wishlist.



Friday, 13 July 2012

Why Animation?

I had a really good time at Escape last night - the modelling is making more and more sense with each session. I also discovered that sitting at the front of class, was a hell of a lot easier to follow what's going on...all this time, and now I can actually tell that there is text on the front screen!

Our tutor explained how this type of work can be demanding and gruelling, and some students start at 9:30 in the morning, and often don't leave until 10pm (this didn't phase me one bit, in my "day job" I hold my first meeting at 7:30am, and often don't leave the office until 8pm, and often work weekends too). He went on to say that this type of job has to be more than "just doing a job" - working in 3D, has to something that you
need to do.

It reminded me of the advice, from a lady called Cecily, who was on the panel of auditioners at a Drama School in London. She would ask the auditionees why they wanted to be actors, but there was only one response that she regarded as "the right one": "I don't want to act, I have to act".


Image credit: 
http://www.animatormag.com
It got me thinking about why I want to animate.

When I was little, at Infant school, I distinctly remember having to draw a picture of the job we want to do when we grow up. I wanted to be a Clown (...don't ask). Then shortly after, when I went to Junior school, I decided I wanted to be an Animator. I was obsessed with cartoons, drawing, painting, anything art related. I became an avid viewer of Rolf's Cartoon Club and shows like Art Attack


Growing up, Jim Davis, the creator of Garfield, was my hero - I would draw pictures of Garfield all day long. I would be given Garfield books as gifts, and I would paw over each page. It was from my love of Garfield and watching my recordings of Garfield and Friends, that I knew that I wanted to make cartoons. I wanted to become an Animator. I was given stacks and stacks of books on Animation. Everyone at school thought I was bonkers and didn't understand why I didn't want a "proper job".

As I got older, I got completely distracted by drama and theatre. I still kept my art up, but all aspirations to animate disappeared. Theatre was my life. At university, I didn't want to give up on art completely, so did a combined degree in Theatre with Art. When leaving uni, I worked on some shows, and sold my art, whilst working in the family business for a day job.

I held my own art shows, and worked on 3 professional theatre productions (2 in the West End)...I am lucky enough to say I achieved 3 of my dreams in one job (long story, for another post, probably). After that, I began to think "...What now?"

I love Disney, but had never been to Disneyland. My partner is also a massive fan and had been to the parks many times. In 2010, I booked us a long weekend, Disneyland Paris, for a birthday treat. It wasn't until we went through the Animation zone (the big blue Mickey Fantasia hat), that all my memories and affections for animation came back. Then we sat at the little Mickey Animation desks (you know the kind, with a big square, backlit section to trace through) and a guy taught us how to draw Winnie the Pooh. Then, at that moment, drawing on the desk, I knew it was what I had to go for my earliest childhood dream.


I don't want to Animate, I have to Animate.